Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts

Saturday, January 03, 2009

Xbox 360 - Left 4 Dead - Game Design

Lately I have been playing Left 4 Dead on the Xbox 360 console and one thing that really impresses me is how smoothly multi-player gaming works. From a game design perspective, I think the following features are really nice:

  • Players can join or leave games at anytime (even during a campaign)
  • Players who are inactive (idle) for too long are seamlessly controlled by the computer until they return and press a button (which means people can take breaks without significantly impacting the other players)
  • Left 4 Dead is heavily focused on cooperative play, to the extent that your team must "rescue" players in many situations; this greatly enhances the overall experience and raises the intensity level as players strive to reach teammates before they are killed
  • Voice chat works really well and is almost mandatory to survive on the more challenging difficulty settings
  • Players can see silhouettes of their teammate through walls and other obstacles, which greatly reduces people asking "Where are you?" and makes it much easier to rejoin the group if players get separated
  • Players can see their teammates health bars at all times, as well as a partial inventory of what they are carrying
  • Players can heal their teammates

Many of these techniques have been implemented in other games, but Left 4 Dead does a great job of blending them all together in a cohesive and fun experience.

Saturday, December 13, 2008

Xbox 360 - Prey

I really like Prey for the Xbox 360. In Prey, you play the role of Tommy, a Cherokee warrior with special mystic abilities including the ability to spirit walk. The game has a great story compared to typical first person shooters and the brief dialog interspersed throughout the levels really adds to the overall experience. The game designers did a great job of visually melding organic and mechanical elements to create other-worldly levels and a deep sense of immersion. Two interesting game play elements include shifting gravity and portals. Both game play elements are often used as puzzles and often grant access to previously inaccessible areas in the game.

See GameSpot for a complete review of Prey.Prey

Friday, November 21, 2008

Xbox 360 - New Xbox Experience (NXE)

On November 19, 2008, Microsoft launched the New Xbox Experience (NXE) for the Xbox 360 console in North America. Most people with Xbox Live have probably already heard about the new avatars; however, a really slick feature is the ability to embed your avatar in a webpage by linking to a special image directly on Microsoft's servers.

Here's an example of my Xbox Live avatar:

To display your avatar on a Web page, insert an image with one of the following URLs:

http://avatar.xboxlive.com/avatar/Verious/avatar-body.png
http://avatar.xboxlive.com/avatar/Verious/avatarpic-l.png
http://avatar.xboxlive.com/avatar/Verious/avatarpic-s.png

Replace "Verious" with your Xbox Live screen name.